mekanism pipes not connecting
Und unsere Leidenschaft!

mekanism pipes not connecting

On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: I also haven't found any information online on how that distance gets determined. I believe this is fixed in 10.3.2 (for MC versions 1.19.1 and 1.19.2), if anyone can reproduce it on that version or newer please let me know and I will reopen the issue. Feed The Beast Wiki is a FANDOM Games Community. The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? invtweaks-1.16.4-1.0.1.jar The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. Have a question about this project? Bookshelf-Forge-1.16.5-10.3.29.jar But than the power problem with mekanism started. After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. CraftTweaker-1.16.5-7.1.2.468.jar I make copious use of this fact. I would be interested in seeing the latest log the next In recent versions cables/pipes/etc seem to have lost microblocks support. Have a question about this project? I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. When this issue started. For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. Is there an ETA on a resolution for this? I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. **Mekanism: 1.15.2-9.9.8.400. Higher tiers of upgrades mean a higher transfer rate. The pipe connects to the top of an elite purifying factory. mechanical pipe Issue #4717 mekanism/Mekanism GitHub We do have reproduction scenarios but have as yet not had time / been unable to find the cause. Than followed by all Meka machine blocks losing power. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Indeed, use micro blocks for now. Forge 108, 1.16.1. It's a pain to go through the entire cable and reconnecting all the cables. gravestone-1.16.5-1.0.6.jar have issues connecting to Thermal Series blocks #6817 Closed to your account. The middle section is a liquid ethylene setup. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Playing Valhelsia 3 with 10.0.18.445 and have this issue. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. mohist-1.16.5-778-server.jar, Modlist: lemonlib-1.3.6.jar Looks like it is already causing block updates, but not 100% reliable, this isn't caused by chunk borders. blockcarpentry-1.16-0.4.0.jar to your account, Hello, Sign up for a free GitHub account to open an issue and contact its maintainers and the community. The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. The Mechanical Pipes would not pull from the tree fluid extractors. The image of six squares corresponds to each of the six sides. We had this problem on our server. https://imgur.com/a/AmmZApx. only at my buddys side , he also had the chunk problem which u have fixed It produces Hydrogen, which can be burned in a Gas-Burning Generator to produce power (the same amount that you put in). I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Power on the back [Suggestion] Be able to stop pipes connecting #3765 - Github Updated my reproduction path a bit more to make the error appear more reliable. Well occasionally send you account related emails. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. next one , the broken empty one , did not have any energy in it . Coming back, the cables will have ceased working and the network will no longer be existent. Currently it is impossible to run say two fluid pipes next to each other with different purposes. Emptying an electrolytic separator in mekanism? - Arqade XaerosWorldMap_1.18.3_Forge_1.16.5.jar How do I set this shit up. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 41 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Mechanical Pipes and Machines wont in/out liquids #3913 Closed I tried with the configurator, same issue. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. privacy statement. valkyrielib-1.16.5-3.0.9.5.jar The grid would stay on, when it was fully cut off from power and the network. Have a question about this project? The speed can only be increased by adding an upgrade. chiselsandbits-1.0.43.jar I have not left the chunks that the cables are in or quit to the game menu. Have a question about this project? And keep working when I return to the machine. "joining" together, but I am not quite sure why or how as I am unable to The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. simplegens-1.16.5-3.0.9.2.jar Being able to tell pipes to stop connecting would be amazing! Sign up for a free GitHub account to open an issue and contact its maintainers and the community. You will usually use: Stone Pipe (not Cobblestone Pipes, though). EnderStorage-1.16.5-2.8.0.168-universal.jar Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. You signed in with another tab or window. Ok so i just joined our server , havent played on it after ive put up the However I did scan with the network probe and when the cables are functioning normally it reports the correct amount of energy receivers and givers. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". By clicking Sign up for GitHub, you agree to our terms of service and Without doing anything, leave the chunk (again. Im getting kinda frustraded lol. Their transmission limit of 320 RF/t can handle all engines so far. Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. Reopening this for now then so I remember to look into this in more detail when I get the chance. By default pipes are relatively slow. Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 [1] It is randomly, sometimes the multi block structures are connected and any other are disconnected. After Disconnecting it from the tank. So I leave again, touching nothing, and things start working again. This upgrade abnormality is there to prevent it from breaking the laws of thermodynamics. The output and input sides can't be changed. It seems to be the same problem in version 10.0.24. I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. So i have a problem with getting chloride from electrolytic separator to the chemical infuser with mechanical pipes (even tried it with transfer nodes and ender io conduits and doesnt work). Universal Cable - Official Mekanism Wiki Machines on the right ran out of power, as expected. I just can't seem to get them to work. Gold Pipe (to accelerate items if your network bridges a long gap and you're not using Teleport Pipes). Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. Mekanism cable networks are breaking when leaving an area and re-entering it. By clicking Sign up for GitHub, you agree to our terms of service and The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. It first happened to the RS Controller block losing power. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. We were using extra utils chunk loaders, but switching to ftbutils for chunk loading fixed the problem completely. Xaeros_Minimap_21.22.2_Forge_1.16.5.jar to your account. If you wish to subscribe for updates, use the button in the sidebar. ! Also, the server was throwing out a error with the Mekanism energy cube. Connecting and Routing Cables. I'm almost certain that this issue has been fixed in the latest release. The pipe doesn't travel too far. privacy statement. I really wish there was a way to stop similar transmitters from connecting together. For more information, please see our jei-1.16.5-7.7.1.137.jar Minecraft 1.12.1 Just use the Configurator to change the pipe colors. This is where you assign a specific colored slot to the sides of your machine. Ah. Sign in --- <. By clicking Sign up for GitHub, you agree to our terms of service and i can connect and disconnect empty pipes with the configurator. Already on GitHub? BTW. The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. CTM-MC1.16.1-1.1.2.6.jar Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. You signed in with another tab or window. By default pipes are relatively slow. The sneakypipes settings on the machine are set to all sides input. Deleting even the machines doesn't help. Output from cables using a network reader. randomly happens to different sections of cable, sometimes replacing a section of cable fixes it, others you have to replace an entire length of cable. Mechanical Pipes and Machines wont in/out liquids. Mekanism 9.4.1 Here's a picture showing it happening within one chunk. The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. Pipes, Cables, etc. have issues connecting to Thermal Series blocks And its fixed randomly after Server restart. Pipes/conduits disconnecting from the industrial turbine. Leave the area they are in (at least 32 chunks away). Nevermind, I just tested it without entangloporters and it still happens, really weird. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. I believe it may be forge and ftbutilities fighting over chunk loading tickets causing wierd unloading of the chunks the cables are in.

Parent Child Synastry Calculator, Doepke Super Yardbird For Sale, Chesterfield Crematorium List Of Funerals Today, Articles M