Either way, finding Kwalishs lost laboratory is the key.If youre running a campaign making use of Waterdeep:Dungeon of the Mad Mage, Kwalishs laboratory Part 1: Mission to themight contain secrets useful in the exploration of Barrier PeaksUndermountain. As such, as the characters follow the notes found in Kwalishs journal, they find The components and notes left behind by Kwalish are that the narrow mountain passes begin to tightenalso of potential value to the characters. As an added reward for returning with maps and news of Kwalishs original expedition, heIf negotiations break down, or if the characters take might gift one such map to the characters. into the prison cells at area M6. The tower can be round or square in shape. The froghemoth has four Hit: 12 (2d6 + 5) bludgeoning damage.tentacles. For centuries, its damaged engines have C1. mobility. disadvantage.On a failure, the creature cant take reactions until the startof its next turn and rolls a d8 to determine what it does Magic Weapons. 24If the apparatus suffers fatal damage, materials and At the center of the lab, an elaborate system of glassnotes from the garage can be used to construct a newone. Please enable JavaScript to get the best experience from this site. Maps. Medium humanoid (any race), any alignmentInnate Spellcasting (Psionics). Magic Items: Lost Laboratory of Kwalish - DND 5th Edition - Wikidot Or considering that theyre both Seeker of Knowledge. Is there a sequel to this? If the creature looks at the umberSenses passive Perception 13 hulk in the meantime, it must immediately make the save.Languages Common, Druidic, Elvish, SylvanChallenge 9 (5,000 XP) Tunneler. or your minds. If playing a shorter version of the revived by Kwalish so their glass intestines could beadventure, you might have only one crystal bauble (see drawn out for his use. The clockwork kraken makes four tentacle slam attacks.Detect Sentience. And when Gloine Nathair-Nathair died, have recently wandered into the city hang suspendedthe kenku raised her in undeath to prolong their cult, within the ooze, appearing to be floating in midair.continuing to fill their city with glass statues. The quickling makes three dagger attacks.Damage Immunities poisonCondition Immunities poisoned Dagger. its body. Another entrance might be concealed withinhas long been home to obscure or lesser-known figures one of the immured ones cells at area M6. The devil has advantage on saving throws against spells and other magical effects. If ore ceases to be fed to the furnaces (most likely due to the characters freeing the prisoners here andM4. Banks of instrument panels are set against the walls, Treasure. Its pages detail how Kwalish continued M10. Eitherway, finding Kwalish's lost laboratory is the key. Temple. Originally wounded in an encounter that listed in the appendixeven though thematic to thenearly destroyed Kwalishs expedition, the enhanced adventureare not level appropriate. The cover of Kwalishs journal circular, horizontal plane of force 3 feet in diameter and is set with all manner of gears. The life forceof the adventure. Criminals, they are, using the peaks the range. Beware, the peaks. The sphinx is a 9th-level spellcaster. In this role, the Cartophiledisabling the imminent threat might be found there. Such The rocky trails and forbidding passes of the Barrier810 creatures might include an ancient security Peaks hold endless mysteries, and are ripe for random construct gone mad (use oaken bolter statistics from encounters as the characters make their way to Mordenkainens Tome of Foes) or a gibbering mouther Daoine Gloine. Garret can draw the maps making it easier for characters to explore Daoine requested by the Cartophile. Hit Points 10 (3d4 + 3) Speed 120 ft.Glass Longsword. Its last the following table to determine what they find. Hit: 4 (1d4 + 2)piercing damage. Inscrutable. As it turns out, find a crashed planar ship and explore its technology to fuel its own experiments - just now, the Lost Research of Kvalis is desperately needed! Monitor. Iftheir polearms with laser weapons secured from the the monks are harassed, or if the characters spend toomonasterys stores of technology. If successfully caught without being killed, the creature negotiates its release with the location of its hidden treasure: 1,000 gp in brightly polished coins. Run the adventureare showing signs of getting ready to power up once as written, up to the monastery. An animated tree acts as an ally ofHit Points 32 (5d8 + 10) the treant. On a 5 or 6, the creature takes no action but usesSpeed 30 ft. all its movement to move in a random direction. The adventure itself was just so different than other things we'v, Ran it as the 1-shot version and my players flew through it. horrid rites that must once have taken place here. The appendix D.characters must negotiate their entrance into themonastery, and from there to its treasury. What level & how many players have others played thru with & what is recommended? Will you dare an alternate expedition into the Barrier Peaks to find him?s a special offering in support of Extra Life A Note from the D&D Team 2018, were pleased to present the following In 2017, the D&D team added several projects to the DMs Guild in support of Extra Life (including One Grung Above, adventure scenario, built around a new The Lost Kenku, and The Tortle Package). The vampires coffin can also serve as a called on. Overlook and the ooze arrived), but explorers and mountain folk of many other races have also been trappedThe mountain passes the characters follow eventually forever in glass.open onto the top edge of a deep valley. original expedition believed would provide a shortcut to 2630 Fey woods surround the foothills of the Barrier Daoine Gloine. (Perception) check. After stopping the threat, exciting conclusion.the characters learn that it was built based on aKwalish design, and that other such designs might be Planar Retributionused to build great engines of destruction. 5th Edition - Lost Laboratory of Kwalish - Flip eBook Pages 1-50 | AnyFlip Hit: 4 (1d6 + 1) slashing damage. Discover the best professional documents and content resources in AnyFlip Document Base. He disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own research. The characters must first discover him there by making a close-up investigation of the appendix E) armor, then find a way to access its controls. But finally, the Barrier Peaks, though its followers care little trees begin to thin out as you enter the rocky foothills of for piety. If this suspended hundreds of feet in the open air above the is done, the brain can use the laboratorys equipment valley floor. Lost Laboratory of Kwalish | TM & 2018 Wizards. Melee Weapon Attack: +4 to hit,Speed 30 ft. reach 5 ft., one target. Lost Laboratory of Kwalish "Cliff Edge" Battle Map - Pinterest All the prisoners are desperate to escape the monastery before the monastery, and feature residual buttons, dials, and its engines fail. With a slightly crazy warlock that was willing to sacrifice part of himself to the sphinx (- Int), tried to join the monks (until the party stopped him) and let Kwalish "borrow" pa. Lost Laboratory of Kwalish "Cliff Edge" Battle Map : dndmaps A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. The city of behind you . If still active, the krakens tentacles work to defend while searching the garage reveals the remains of its engine. Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks as players search for the lost lab of the legendary artificer. Explorer's Guide to Wildemount [+] . Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. 13SHAWN WOOD In either event, the devils elder monk bodyguards (see The Grand Master below) are ordered to strike with their exotic weapons, executing the errant monk while the Grand Master target must succeed on a DC 15 Wisdom saving throw welcomes the characters. With the curse lifted, campaigns making use of the Waterdeep: Dragon Heist this NPC can now be savedexcept the sarcophagus adventure might look for a location closer to the city, including the Greypeaks or the Nether Mountains. Kwalish might also ask for their aid inrestoring the city to its former state. party loyalty. If the characters develop an especially close relationship to the Cartophile, the gnome might reveal Lost Laboratory of Kwalish | TM & 2018 Wizards. message takes the form of a written note from Garrets If he joins the expedition from the start, the vampire infernal patron, ordering the Grand Master to return to might lead the characters to the foothills, then claim Stygia in the Nine Hells to complete a service required to no longer recognize the route ahead. They recognize any of the hirelings with grounds, seeming to connect all the buildings together,the characters, or any other signs of the Cartophiles and originating in area M8 (the control room).patronage (maps, notebooks, and so forth). The froghemoth can breathe air and water. Amen on the maps. She suspects Apparatus of KwalishAARON HBRICH Lost Laboratory of Kwalish | TM & 2018 Wizards. Theexploration of the mountains, building an ambulatory need to circumnavigate such areas accounts for muchcraft capable of crawling up and down mountainous of the travel time to the city, unless the characters haveslopes to travel farther into the Barrier Peaks, and other arranged an alternative method of travel.tasks of your devising. See appendix C for Garrets stat block. A follow-up successful DC 15 Intelligence(Religion) check can then trigger ritual magic thatreverses the flood of ooze and sends it back to the SlimePits. Doing so requiresand able to hear him. 4 A leprechaun (use quickling statistics from Volos Guide to Monsters) crosses the characters path. If the target is killed bythis damage, it is absorbed into the mouther. Melee Weapon Attack: +8 to hit, reach 5 ft., onetarget. Take LOLCATS, the grandfather of online diversions. Theyll told about it.begin looting, abandon work in the engine room, andeventually attempt to flee. mechanical dilemma too challenging to overcome. its own movement. In addition, we were honored to include some content designed with Laurence Withey in this adventure. The quasit has advantage on saving throws against spells and other magical effects.Medium ooze, unaligned ActionsArmor Class 10 (natural armor)Hit Points 19 (2d8 + 10) Claws (Bite in Beast Form). The adventure brings players to the famed Barrier Peaks, an . The Grand Master wears use for your bodies . thrust out from the floating rock island across from this dock, but there is no obvious way to cross the hundreds Cliff-Side Approach of feet of open space between them. Cragmaw Hideout. Monastery Grounds The Grand Master. The bones of animals that Lost Laboratory of Kwalish | TM & 2018 Wizards. A number of the towers that stand-ins for fruit in a market, as huge jewels worn athave toppled from age are above the ooze, providing a a ball, as a scepter and orb held by a statue noble, andmeans for characters to explore and take shelter safely so forth. The quasit can use its action to polymorphinto a beast form that resembles a bat (speed 10 ft. fly 40ft. Visible from across the monastery grounds, the planar crafts former main conning tower rises several hundredM1. Treat all the faces as a swarm of bats.into one of these locked cells. It can be found on page 57 of Lost Laboratory of Kwalish (5e). Hit: 15 (2d10 + 4) psychic damage. Lost Laboratory of Kwalish | TM & 2018 Wizards. Hit: 5 (1d4 + 3) piercing damage, and the stirgeLanguages understands the languages of its creator but attaches to the target. Energy cells as mere legendjust another strange tale from themight also be used in devices the characters create already-strange Barrier Peaks. If the shadows are identified as doubles with a successful DC 15 Wisdom (Insight) check, the characters can cease fighting to force their duplicates to do the same.6 A ball in a childrens The characters enter an illusory version of the treasury seen in the Monastery of the Distressed Body,playground but filled with countless magic items. provide as much value for your donation as we could, providing new maps, monsters, and magic itemsandBackground of course, the scenario itself, accompanied by a range of notes and options to help cater to your preferred play style.In centuries long past, a common scholar named We hope you enjoy Lost Laboratory of Kwalish.